An image created inside a computer resides in no place or time at all. ÐÐ Michael Rush, 1999
MESSAGE IS THE MEDIUM Y.O. Õ69
The Heart of No Place (written in the late 1990s and produced 2000-2009) is an experimental narrative film, and as such, it aims to create an emotional experience rather than to engage the viewer in a discourse. At the same time, it was born on a formal and conceptual migratory arc from performance-, installation and other hybrid practices into the digital media, and contains thoughts on the relationship between the human conditions, media and technology. These ideas are incorporated into the narrative as lines spoken by characters varying in personality and in their relationship to Y., in a series of "faux-interviews" and images and titles woven throughout the film.
It was during the years of "Trade War with Japan," that I had
the idea of working with a story revolving around the life and work of Yoko
Ono. I was working on
media-and-dance performance piece Tokyo Rose, which juxtaposed the
late 20th-centuryÕs "Trade War" in the mass media with WWII
propaganda attributed to a Los Angeles-born Japanese American, Iva Toguri.
American reactions to "Trade War" were rife with anti-Japanese (or
anti-Asian, as the murder of Vincent Chin
I could not forget this silly rumor. It kept growing in my mind, into a sort of science-fiction, parallel-world scenario in which OnoÕs brand of time-and-space-defying artworks foreshadowed what would come to be the digitally plugged-in lifestyle we have now. As with all Fluxus artists and practitioners of post-WWII live art, OnoÕs work took art out of museums into the street, breaking down socioeconomical barriers that traditionally existed between those who can afford works or art and those who donÕt [ii]. She, with Lennon, took these "new art" applications a step further, using their celebrity as a medium to deliver their anti-war messages, or even turning their marriage into an act symbolizing breaking down of barriers that existed between cultures and classes. The Beatles seemed a small casualty. The "present" of The
Heart of No Place
is set in 1999, with flashbacks to 1979 when Y. meets her
husband, The Artist Known as John ÐÐ or simply, JOHN. The time frame was
shifted by a decade from
the real Ono-Lennon saga
The idea of OnoÕs work as precursors to our digital culture is
presented by the character Andrea, a young writer who worships Y. She calls
Y.Õs "Task Haikus," a series of writings modeled after OnoÕs Instruction
Paintings,
a "virtual theater": choreographed experiences compacted into a few written
lines. Instead of going to a theater or a museum, the experience can be had
at home, simply by engaging the viewerÕs own imagination. (For the scene of
Y.Õs 1979 gallery opening, a series of type-written index cards were framed
and installed in a gallery as representations of these "Haikus.") On the
phone with Andrea, Y. visualizes a scene
The idea of the written
language as a media container of portable, virtual dramatic experiences is
expanded as Y. recalls scenes from her youth in
Tokyo Y. is at first surprised
by AndreaÕs interpretation, but eventually agrees with her in tracing the
origin of her work to postwar JapanÕs rapid population growth and
urbanization. She confesses that it did not make any sense to be making
large, cumbersome objects in this environment. Flashbacks show Y. meeting her
husband, the Artist Known as John ("JOHN"), at her 1979 exhibition, then,
walking in a park
Andrea then asks Y. to comment on a symbiotic relationship between the United States and Japan in developing technology. This is, as Y. points out to the younger woman, just the opposite of what the American public felt in the late 20th century, when Japanese improvements on products closely identified with the American lifestyle, i.e., automobile and television, were blamed for unemployment and trade deficit. Seldom talked about was ÐÐ and still is ÐÐ the fact that American technology was licensed to Japanese companies during the postwar years as part of the U.S. efforts to strengthen the Japanese economy; a happy ally was a loyal ally in the U.S.Õs "war" against Soviet Union. [v] [vi] [vii] Andrea says: "Japan would come up with a better hardware. They [Americans] will get a little grumpy for a while . . ." Y. replies: "Then the soft will change to suit the new hardware. Never thought of it like that." When Andrea meets Y. for
the first time at the opening of her 1999 exhibition (sculptural installation
"Two Brides," taking inspiration from both OnoÕs Instruction Painting [viii]
and DuchampÕs
The
Large Glass
By comparing it to Morph, Andrea is referring to what happens to the faces when they are run together as a filmstrip: When images that are similar in proportion, such as human faces, are shown in rapid succession in a motion sequence, the eyes perceive the images as blended. The viewer is free to imagine the image that emerges from this blur to be, as Y. wistfully puts it, "an essence of mankind." Andrea points out to Y: "This has been a much-imitated idea." This associative interpretation of "ON FILM NO. 4" sprang from my experience of working in 1986-87 as a photographer on L.A. Disc, a laserdisc project that aimed (I left the project before its completion) to capture scenes from Los Angeles, utilizing the then-novel digital discÕs playback capability that gave the viewer an option of watching the footages as films, or viewing each frame as one would a catalog of still images. Of course, the mainstream use of digital disc medium now is duplication of theatrical films ÐÐ with the definition of "interactivity" expanded beyond variations in playback speed. This experience of shooting a quantity of still images to work as sequences, however, led to my work with slide animation in the 1990s. Andrea concludes her first conversation with Y. on her own, slightly dystopian note: "information red dwarf theory (actually, the correct term for a star at its end stage of evolution is "white dwarf)," with which she elaborates on our cultureÕs tendency to recycle the old content ideas when a new platform ÐÐ like internet or vastly expanded digital storage ÐÐ opens up.
Although Y. professes to be "not a technophile," her private life is permeated with digital media. In the opening sequence we see her surfing the web and finding the database of the war dead (this conflict is simply called "The War" in the film, as the U.S. has been in a perpetual state of war), as she ruminates on the destination of such data: "from black granite to Technicolor." The scene combines live footage shot with slide animation and digital animation to create a ghostly wall of names. She later tells her Assistant ÐÐ who has also lost his partner ÐÐ that she finds herself looking for digital representations of her dead husband. She is both fascinated by the fact that there are so many incarnations of him in the consumer-created media, and disturbed by the fact each blogger "seems to claim an intimate knowledge of him." The Assistant reassures her that itÕs because JOHNÕs songs stirs varied, personal responses in his listeners. Y. and the Assistant
discuss the list of the war dead, memorials to the victims of AIDS and even a
virtual cemetery for dead Tamagotchis (a "virtual pet" popular in the early
Ô90s). Y. marvels aloud how this internet culture has been created from a
mere figment of imagination. She believes "if enough people believed in
something, it became real" ÐÐ OnoÕs
Wish Tree
Y. is approached by Daniel Mohn, a visionary founder and CEO
of Monosoft to appear, with her late husband, in its advertisement campaign.
(Inspired by Ono & Lennon on
Apple billboards
Mohn tells Y.: Y. counters that the Western blocÕs relative, material wealth had made itself seem glamorous to people living in Communist states. Mohn replies:
Mohn is talking about the sort of virtual consumption facilitated by his products ÐÐ his idea is echoed by Andrea, who counts Y. among the pioneers of mediated experiences and post-object art. [xii] But Y., having just learned that Monosoft is expanding its business to film and music, imagines Monosoft would function like movie studios and record labels of the 20th century. Like MonosoftÕs intended consumers, she has no frame of reference other than the old model of the content industry. iPod went on sale in 2001, mainstreaming what had been digital piracy; Before Apple, Sony was already in business in the content industry as CBS/Sony when they introduced compact discs (1982) and Discman (1984), and would later acquire both CBS Records (1987) and Columbia Pictures (1989). [xiii] As someone with roots in the 20th-century avant-garde, she is naturally wary of Capitalism and consumer technology co-opting the creative energies of artists and misrepresenting, or even compromising, their work. Mohn for his part is on another mission, fueled by his own vision. He argues that transnational corporations are helping developing economies by creating infrastructures as a way out of "tourist economy," and that the wars in the 20th century were "spasms" out of old colonialist economy. He is a neoliberal who believes in the growing global communication network and the free-market Transnationalism it supports as harbingers of social change for the better. Y., on the other hand, suspects it will lead to exploitation of developing economies and exacerbate social inequality. To Y.Õs contention that Monosoft is using the music and the likenesses of artists like JOHN to improve their image, he replies: "To enhance. And to remind everybody that software isn't just for computers." Mohn defines "the soft" as "the human factor," representative of the creative and/or intellectual process. He calls the 21st Century "the Century of the Soft" and predicts:
Y. replies: "Like Renaissance."
Mohn reminds Y. that technological innovations has enabled all to be artists:
Y., too, has been enabling her viewers by making artworks that can only be completed by them, Fluxus-style. Mohn follows up:
He has learned from Akio Morita
The artist has referred often to her work as a way to create
desire. "All my works are a form of wishing. Keep wishing while you
participate."
[xiv]
Mohn thus becomes Y.Õs shadow twin, the flip side of a coin ÐÐ
their paths both lead to a new world, one through consumer technology, and
the other, through a more personal practice of art-making. In her vision, Y.
sees in a deserted museum a giant, egg-shaped globe. Inside, a naked man
curled in fetal position is writhing: DaliÕs
Geopoliticus Child Witnessing
the Birth of the New Man
Art opening guests pitch in throughout the film, reevaluating Ono and LennonÕs ÐÐ Y. and JOHNÕs ÐÐ work. These scenes, shot in a faux-interview style that culminates in the filmÕs "Guitar Envy" chapter, intentionally blur the line between the original (Ono and Lennon) and the fictional. One guest states: "They recognized their fame, or notoriety, as a medium. And their lives became the message." Two Art Critics, played by pioneering performance-art duo Bob & Bob, add: "20th century art was about the medium . . . In the second half of the century, artists . . . dispensed with the traditional medium. Their collaboration, on the other hand, went far beyond by adapting the pre-existing network of mass media and exalted the content into message." More guests comment on culture, commodity and the global culture. Some were ultimately cut from the finished film: "Access ÐÐ not ownership ÐÐ defines wealth"; "They were the first globally recognizable brand." Others survived the edit ÐÐ two Guests, in Che Guevara T-shirts (the actors/intervieweesÕ own costume choices) nod at each other in approval: "During that war, Capitalism came to be known as "Free Trade"
"All wars are trade wars."
Yet another explains AmericaÕs cultural domination in the postwar world: She leaves the thought unfinished; what would follow, of course, are the Beatles and the British Invasion. Later in the film, a History Professor (Dorothy Jensen Payne, 1921-2010) explains the European brain drain that vitalized the American postwar culture: "Europe was devastated. Not only by bombs but by emigration of its minds." While working on her glass piece, Y. hears in her head, another contribution to the commentary pool in Daniel MohnÕs voice: This was written in tribute to my father Shoji Obara (1926-1998) who studied the development of transportation networks in Japan.
Several events comprise the "catalyst" leading to the filmÕs
emotional resolution (as a fictional artwork, the film does not propose a
social or political solution). In
one
The
first half of final chapter shows Y.Õs inner experience of performing her
"Nailing Piece," inspired by OnoÕs
Painting to Hammer a Nail In
There are no religious wars/There are no ideological wars/ All wars are trade wars. Does the sun travel westward?/Does the wind?" Phrase "virtual money" was much on my mind during the making of this movie. Of course, it came down as the credit crisis as I was finishing it (2008-2009).
When the film won the "Best Film" award at London Independent Film Festival, the online catalogue described it "a modern-art reinterpretation of Yoko OnoÕs life and work." The writer was right, but only partially. It is a postmodern, rather than modern, reinterpretation of OnoÕs work, and an attempt at repositioning them as an inspiration shared by the new generation of art- and mediamakers. It is also a search for social and historical background for why OnoÕs work Needless to say, Ono herself charges ahead, completely plugged-in. In addition to continuation of her "traditional" outputs in installations and sculptures that disseminate her messages for world peace, she generously allows her music to be re-mixed by younger musicians, allowing herself to be replicated through sampling. |
Additional Readings:
List of Ono works referenced in the film The Heart of No Place Production Notes |
Notes
[i] Science fiction films often present the subconscious zeitgeist as "future"; I have dealt with this phenomenon in the proposal for Shelter. (http://www.bluefat.com/Shelter2.html)
[ii] "Similar in spirit to DadaÉFluxus, as an avant-garde, was anti-art, particularly art as the exclusive property of museums and collectors." Michael Rush, New Media in Art London: Thames & Hudson, (second edition, 2005), p. 24
[iii] PAINTING FOR A BROKEN SEWING MACHINE
Place a broken sewing machine in a glass tank ten or twenty times larger than the machine. Once a year on a snowy evening, place the tank in a town square and have everyone throw stones at it.
1961 winter
Yoko Ono, Grapefruit, 1971, Touchstone Book edition published By Simon and Shuster, New York (orig. pub. By Wunternaum Press, Tokyo, 1964)
[iv] "He is as handsome as the retractibility of the claws of birds of prey; or again, as the uncertainty of the muscular movements of wounds in the soft parts of the posterior cervical region; or rather as the perpetual rat-trap, re-set each time by the trapped animal, that can catch rodents indefinitely and works even when hidden beneath straw; and especially as the fortuitous encounter upon a dissecting-table of a sewing-machine and an umbrella!" LautrŽamont, Maldoror (Les Chants de Maldoror), translated by Guy Wernham, New Directions Books (fourth edition, 1966), p. 263
[vi] Yuzo Takahashi, "Progress in the Electronic Components Industry in Japan after World War II," (www.ieee.org)
[vii] "The Mutual Security Assistance Agreement was signed in March 1954ÉThe agreement itself was clearly designed to enhance JapanÕs overall defense and industrial capacity. Article One confirms that each government adheres to "the principle that economic stability is essential to international peace and security . . . In essence, this agreement licensed Japanese importation of any u.s. technology that could be justified on grounds of national (or economic) security. Japan, seeking to raise the level of its industrial technology, made little distinction between military and commercial end products." ÐÐ Richard J. Samuels, Rich Nation, Strong Army: National Security and the Technological Transformation of Japan, 1996, Cornell University Press, p. 150
[viii] PAINTING TO BE CONSTRUCTED IN YOUR HEAD
Hammer a nail in the center of a piece of glass. Imagine sending the cracked portions to addresses chosen arbitrarily. Memo the addresses and the shapes of the cracked portions sent.
1962 spring
Ono,
Grapefruit,
Touchstone edition
[ix] ibid.
[x] ibid style='font-size:11.0pt;.
[xi] Alexander Munroe with Jon Hendricks, eds., Yes Yoko Ono , 2000, Japan Society New York and Harry N. Abrams, Inc., p. 297
[xii] " . . . Fluxus, as an avant-garde, was anti-art, particularly art as the exclusive property of museums and collectors. It made jabs at the seriousness of high modernism and attempted, following Duchamp, to affirm what the Fluxus felt to be an essential link between everyday objects and events and art."
[xiii] "With the development of software, new hardware products come to life for the first time. Ten years from now, when we celebrate the 30th anniversary of the CBS/Sony Group, I hope that Sony will have developed its software business into a large-scale operation which includes images in addition to sound" ÐÐ Akio Morita, 1988 (http://www.sony.net/SonyInfo/CorporateInfo/History/SonyHistory/2-22.html)
[xiv] Munroe & Hendricks, eds., Yes Yoko Ono
[xv] Ono, Grapefruit
[xvi] PAINTING TO HAMMER A NAIL
Hammer a nail in the center of a piece
of glass. Send each fragment to an
arbitrary address.
1962 spring
PAINTINGTO HAMMER A NAIL
Hammer a nail into a mirror, a piece of
glass, a canvas, wood or metal every
morning. Also, pick up a hair that came off when you combed in the morning and
tie it around the hammered nail. The
painting ends when the surface is covered
with nails.
1961 winter
ibid.