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cassette :Metamono


ŅIf you donÕt have to buy something new, just donÕt.Ó

JONO: ThereÕs a radio show in Barcelona called Stšrung, and they asked Metamono to do the station ID, and they said, Do whatever you want, but it has to contain the name Stšrung. I said, How the fuck we gonna do that without a microphone, within the manifesto? So I built each of the little sounds, the bits that made up the word Stšrung, from our synths, and then edited them together to create the word. [laughs] It took ages, but the result is something spectacularly different to someone just saying the word Störung into a mike and putting it through MAX/MSP [effects software] and sittinÕ in front of their laptop for half an hour.

Spontaneity and immediacy must be crucial as well.

MARK: Yes. When youÕve got to mike up the drumkit and tweak the mikes to get them the right sound, all those problems that come with the technical part of recording all this stuff, theyÕre just gone. You can just jam.

JONO: The other thing with spontaneity, with a mouse you reduce the action down to one finger. If you reduce down to just pushing around the cursor onscreen, thereÕs a lot of options but you massively reduce this creative entity. When we played a gig the other week, we were literally all hands on deck, all hands running around making the music happen all the time.

Meanwhile, you are playing and recording in mono. Why? WhatÕs your beef with stereo?

JONO: I donÕt mind stereo, but stereo is a bit of a con. The reason why stereo became so popular was because it was basically twice as loud as mono ŠŠ with the players at the time you had two amplifiers and two speakers, so it was twice as loud. And one of the things I found playing our stuff out is, on multiple speaker systems in spaces where you have stereo in one room and stereo in another room, the sound moves around the space anyway, even though itÕs mono, because the different speakers pick up different aspects of the music. So itÕs a peculiarly sort of spacial listening to our stuff in a performance situation. ItÕs very liberating.

Again and again, we come up against this argument that thereÕs something about analog sound thatÕs just plain better than digital sound. Any thoughts on why or how analog recordings affect us so profoundly?

JONO: ItÕs a bit of a holy grail, isnÕt it?

PAUL: The depth, itÕs definitely there.

JONO: IÕve had a lot of discussions with people on one side and they say itÕs just reference ŠŠ you know, weÕve grown up with analog sound, weÕve grown up with having a noise floor to our recorded music, so that makes it easier for us to judge relative levels. And the other extreme where people spray CDs with a layer of carbon to make them sound better ŠŠ and thatÕs equally fucking bonkers. So between the two, between the real hard, sort of atheistic end of it, and the esoteric end of it, there is truth there.

Something IÕve just been doing is cutting all the old Can albums back onto vinyl, because they went through digital remastering and they became digital, but now weÕve cut them back onto vinyl, and vinyl sounds fantastic, because theyÕre back on an analog medium.

PAUL: ThatÕs got to do with what we were just talking about, about this digital compression thing. EveryoneÕs got this fetish about hard, and louder than the other record. In an analog format, you donÕt need to worry about that so much, because it does have that natural saturation when you get it onto tape, as tape is your final format.

ThereÕs a lot of theorizing about how the audio frequencies blend when recorded or played back on magnetic tape; that what weÕre hearing and respond to is actually a pleasing form of harmonic distortion.

JONO: Yeah, but if it goes into the next step, then it goes into real distortion...

YouÕve been making a lot of your own instruments. What have you hacked up and reassembled?

PAUL: Mine are a massive community of things I got off the internet; itÕs all modular stuff, and most of itÕs pretty old circuitry, schematics from the Ō70s, Moog oscillators and Russian Polyvox filters, and so you can mix ŌnÕ match all this technology and just build your own.

JONO: ThatÕs the advantage, really, of keeping things modular ŠŠ lots of little boxes that do little jobs rather than buying synths, unless we can pick them up secondhand.

Is it sometimes the case that youÕre throwing a bunch of things together not knowing what the results will be?

[gales of knowing laughter]

JONO: I think you just found our Achilles heel there, John! Well, this is the thing, the conflict between digital and analog: With the digital computer world, itÕs all extremely reason-based ŠŠ if a computer behaves itÕs because you or someone else has told it to. When your analog gear starts behaving and stuff is coming out of it, itÕs sometimes because itÕs just behaving. ThereÕs one point in the day whenever we play, we all look at each other and say, ŅIs that you?Ó ThereÕs something going on, but none of us know what it is; the relationship of all these analog systems is as unpredictable as reality is, itÕs not like an imaginary world inside a laptop.

There is a decidedly anti-consumerist aspect to all this kind of art-making, and environmental-impact issues, of course. How big a part do these things play in your thinking?

MARK: Completely, down to the energy we use. ItÕs all found: radios that have been found, new instruments and boxes are found, and thatÕs all building as well on the look of the thing. But one of our ruling principles is, if you donÕt have to buy something new, just donÕt.

Okay, since all sound is in theory now available to musicians ŠŠ you can make real art with the crudest of tools and materials ŠŠ then why not use digital means, too?

JONO: When we were setting up Metamono, I was working on a big project of my own, Horrorshow, and IÕd also just worked on this enormous project with Irmin, Axolotl Eyes [Spoon Records 2008], with the film that went to it, and I was constantly finding myself in the position of saying, Okay, I want the sound of Castilian gates opening ŠŠ and if I fuckinÕ tried hard IÕd be able to download it. And that is in one way enormous liberation. But what I found was that it was becoming less and less creative. So I just thought, IÕd like to completely restrain that, completely get rid of that, and have to work where I have to make everything from the grassroots up. We have to make every sound. And that of course adds into the rest of the aesthetic, the way everything looks, the way everything feels, is handmade and individual.

ItÕs too easy to make music now.

JONO: Too easy to make shit music.

One can simply press a button and make very complex harmonies and melodies, badass beats, whatever you want. Yet the physical and mental effort required to do what Metamono does seems important.

JONO: The process is enormously important. But with the liberation of having some restraints like that, itÕs made us more creative. By limiting ourselves weÕve ended up making much more music.

PAUL: The recording and the writing process often happens at the same time, which is kind of unusual these days; thereÕs no sitting around thinking about it, it just happens, and thatÕs it. And weÕve got a mono recording ŠŠ unedited, of course.

How much editing are we hearing?

JONO: Sometimes itÕs as little as editing out the bit where it was sort of shaky at the beginning. Sometimes itÕs a bit baroque, and the editing is in quite little chunks. IÕve also done things where IÕve put it back on tape and vari-speeded it and then edited the vari-speeded version, and things like that. But theyÕre all analog stages.

ŅBack on tape?Ó I thought you recorded on magnetic tape.

[huge outburst of shame-faced mirth]

JONO: Sadly, we have a poverty issue. WeÕre recording digitally.

PAUL: We have a multitrack mono machine, but itÕs broken. ThatÕs the ideal one, itÕs a full track of mono for everything.

JONO: The thing is, we donÕt have a machine to master onto, so weÕre having to record digitally, and then do all the processing analog after that.

Well, no oneÕs going to condemn you for working like that. By the way, working with analog tape is interesting for another reason, which is that you have to put a lot of time into it, and the time spent itself becomes a vital part of the compositional process. Also, working with the tape, youÕre literally cutting and gluing and taping the sound together. You have to be a very pure soul to devote your time that way.

JONO: We will do that, weÕre just trying to source the gear to do it at the moment. IÕve got an editing block and my razor blades waiting here, ready to rock ŠŠ look at that, pristine condition, itÕs been kept in its box since I stole it in 1984. [laughs]

WhatÕs the plan? Are you a touring entity?

JONO: WeÕve had three releases, played one gig. And the idea really is to approach performance with the same spirit that weÕve approached recording, and also the business side, of actually saying, well, there is no other way of doing this.

How do mono or analog aesthetics figure into your live performances?

JONO: Playing in mono is a completely liberating thing. The gigs, you donÕt have to stand on the stage with two pillars of stupid speakers on either side of you. The gig that we did, we had speakers spread all over the room that we were in, and it was a massive success in terms of the spatialization of the sound, it was so much more exciting. And also because weÕre creating room and our gear is such a part of it, weÕre thinking more in terms less like classical gigs and more like installations. So IÕve been tenuously getting in touch with art galleries and spaces and saying, okay, weÕll install the gear, weÕll dress the room, create the space, we do a live performance but we do recordings, and recordings from that event are our next release. So in the way that weÕve rethought the actual generation of the music, weÕre trying to rethink the live aspect as well.

I love cassettes, I own thousands of them, and I still listen to them. And the reason theyÕre in a way better is that you have to fast-forward, rewind if you want to find the good part or whatever, or you just let it play and dedicate yourself and your time to whatever is on there. In other words, you have to put a bit of work into it. So I like the idea of this analog music of yours being on cassette ŠŠ although itÕll be available digitally as well, right?

JONO: Ssssshhhhhh!!

YouÕre not going to do digital downloads?

JONO: No. WeÕre not releasing anything in digital format. ThereÕs no money in it! In terms of the volumes that weÕre doing, itÕs just not worth it. The way weÕre doing things at the moment, which is small, high-quality runs of analog stuff that we can do ourselves ŠŠ this is one of the few bands IÕve ever been in thatÕs in the black! You know, most bands, they may have hundreds of downloads and lots of digital products, but that involves being involved with lots of companies who are basically taking that money from them.

The sound on the cassette is great; thereÕs a warmth to it that draws one in.

JONO: ItÕs quite shocking how nice and natural it sounds listening to music off a cassette. I was at a party the other night where I played the cassette ŠŠ they didnÕt have a cassette player, so I had to go there with my Walkman and a cable, which everyone thought was the coolest fashion gesture theyÕd ever seen in their lives. It was, like, the first time in trendy East London IÕd ever been respected in a fashion sense. [laughs] And what was fascinating was, the dynamics of the music are very different from all this digital stuff thatÕs very heavily compressed, so there was space for conversation for the first time in the evening; everyone seemed to be getting on much better, basically, because they could talk to each other without shouting into each otherÕs ears while the music was playing.

And the other thing was that I was almost a standup comedian; when one side finished I stood up and said, ŅShould I put the other side on?Ó And everyone fell around the floor laughing Ōcause they hadnÕt heard anyone say that for 20 years! It was the sort of thing your dad says. [laughs]

Cassettes are good for social gatherings, because thereÕs less high end spearing through the room, which relaxes the ears. Digital sound can be so hectoring and harsh and insistent.

JONO: ThatÕs part of the technical methodology of mastering, where everything has to go through a limiter, everything has to be as loud as possible to be able to compare to the previous track. And thatÕs particularly with American music, itÕs all being so pushed now, itÕs all 12 dB, heavily limited, and itÕs that last step in the production chain thatÕs killing all the dynamics. Another problem is, with dance music being what it is, the drums are the loudest thing, and the drums start at bar one and they end at the end of the tune. So itÕs loud all the way through.

I guess part of the point here is that Metamono are a real band, who play real instruments, er, albeit electronic ones.

PAUL: WeÕre like a traditional three-piece guitar band in a way, Ōcause you havenÕt got that computer. We listen to each other in that natural way that musicians ought to.

JONO: ThatÕs another thing, itÕs in the mixing process; this all goes into one mixer, with a mono output; but weÕre using the mixer so that everything can get sent out to everything else, and this is where the complexity starts happening: PaulÕs sound of just one module of his machine will go through the reverb of my Arp and then through the ring modulator and then get sent back to the MS-20, and then youÕve got the radio on top of that and nobody really knows whatÕs going on! [laughs]

Do you have discussions about the musical plan before you play or record?

JONO: There is a kind of conceptual aspect to each of our sessions before we get together; we have a name for each of the sessions, just to explore a different character or to explore a different musical idea that we havenÕt so far covered. Four of the six pieces on Band Theory come from a session where we were concerned that the vibe of everything we were doing was too heavy and dark. And we didnÕt know whether that was because of the equipment or because of us. So we said, Okay, letÕs try to do the happiest music we possibly can with this gear that pumps out this bizarre stuff. And thatÕs been some of our most successful material. We found out, if you put your mind to it ŠŠ

MARK: You can be happy.

JONO: Yes, you can be happy!


A photo gallery devoted to Mark HillÕs recycled house:

http://www.charliepinder.co.uk/gallery.php?id=The%20Recycled%20House

Read all about Mark's work:

http://socialismmagazineonline.blogspot.com/2007/10/recycled-house.html